General structure to store and draw volumetric data.
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void | operator init (real[] data, int nx, int ny, int nz, real lx, real ly, real lz, Basis basis) |
| Constructor for Volumetric data. More...
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bool | dimensionCheck () |
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void | getEverythingReal (real isovalue=this.isovalue) |
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void | getEverything (real isovalue=this.isovalue) |
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real | getValue (real x, real y, real z) |
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void | draw_marching (real isovalue=this.isovalue) |
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real | kernel (real x, real y, real z) |
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void | draw (real isovalue=this.isovalue, pen color=this.color) |
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void | draw_voxel (real isovalue=this.isovalue, pen color=this.color) |
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real[] | data |
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real | isovalue =1 |
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int | nx |
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int | ny |
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int | nz |
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real | lx |
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real | ly |
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real | lz |
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pen | color = red |
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Basis | basis |
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General structure to store and draw volumetric data.
void VolumetricData::operator init |
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real[] |
data, |
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int |
nx, |
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int |
ny, |
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int |
nz, |
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real |
lx, |
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real |
ly, |
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real |
lz, |
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Basis |
basis |
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) |
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inline |
Constructor for Volumetric data.
- Parameters
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data | Volumetric data in Cube file format |
basis | Base type structure for rendering correctly the voxels |
nx | How many points in x-direction |
ny | How many points in y-direction |
nz | How many points in z-direction |
The documentation for this struct was generated from the following file: